
Very early test page, reader beware, you in for a scare... -
Goosebumps
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Newest Additions to QuakeWerld |
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Maphack.exe is my own special map hacker! hehe, it will automatically "hack" the map that your playing so you can see through some door ways, the problem is it's actually hacking quakeworld protocol, so some things such as flags or health boxes and items in some levels will be invisible, but you can still see the flag glow... in ctf it doesn't really matter cuz most of the time the flag's where it should be anyways, in tf its a bit harder, but it's still worth trying out!=)
here are the results
after testing it with a few levels:
NOTE: when I say "no rocket launcher" and stuff, I mean you can't see it,
it's still there... so ifyou know the levels by heart, as you SHOULD,
you'll have no problem!CTF
---ctf2m1
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lvl1 - seeing thru blue entrance doorS, no middle gl, no water rl, blue
elev is see thru
lvl2 - lotsa see thru items at blue base (ya, thunder, cells)
gone: both rls, ra, both 100health, both yellow armors
upside: ALL doors see thru (incl. quad/pent/100h), elevs see thructf2m2
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lvl1 - blue bunker+button, blue YA, blue door, mid grapple spots
mid ring, red flag, red gl, red 10rox behind tele, blue rl
lvl2 - blue flag, blue gl, all in middle cept quad, red door, red rl
red bunker, red ya, both 100h doorsctf2m3
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lvl1 - half of a red inside base entrance door, both outside red doors
both outside blue entrance doors
lvl2 - ALL doors, both rls, both base gls, ammo inside base, flags
and quad =( (but you can still see it glow)ctf2m4
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just don't use it, nothing to hack :)ctf2m5
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just don't use it, nothing to hack :)TeamFortress
------------2fort5
------lvl1 - it rules, takes out all doors, and the flags =( but it rules!
TfvsTf
------use lvl3, you can see the specs! hehehe!
OKAY! update: I've included diff hack levels!
maphack.exe is lvl 1
maphack2.exe is lvl 2
maphack3.exe is lvl 3 (maphack ++, cuz it takes just about EVERYTHING out,
only use it if you know the lvls BY HEART and check for items like quad).P.S. this pack includes pmodel/emodel hiding, so in your autoexec.cfg put:
setinfo emodel 6967
setinfo pmodel <number>remember the pmodel number varies with what mod you play, so you must find
a valid number for each mod and put it in your .cfg for that mod.